Land safely and in control following an engine failure
Respond to other emergencies
Otherwise known as the deadstick landing this lesson will teach you how to react when things go wrong.
If your engine fails in flight call out ‘deadstick’ to your fellow pilots so that you are given priority use of the runway
There is only one really important thing to remember if your engine fails and is taught to both model and full-size pilots alike:
FLY THE AIRCRAFT!
So many people think that just because the engine has stopped the aircraft is going to drop out of the sky. This just is not true! You still have wings and your trainer will glide better than most other models in the sky. As part of the Bronze Wings you will be asked to simulate an engine failure and get the aircraft safely back to the runway.
Usually part-way along the downwind leg of a normal circuit you will be told to cut the throttle
Reduce throttle to idle and let the aircraft settle into a glide
Do not try to hold the aircraft in the air, use your skills in the landing circuit and approach to judge when to make your turns to bring the aircraft around to the runway
Land as normal
All that is really different in an engine failure is you do not have the luxury of a go-around if you get the approach wrong. It is always better to be a little higher than normal on your approach so you can carry the speed into finals and have plenty of time to land rather than falling short of the runway. If you are a little too high simply hold the aircraft straight and let it settle into the long grass at the end of the runway. Better that than pushing in down elevator and smashing into the hard runway!
If your engine cuts and you do not have enough time to complete the circuit first and foremost, fly the aircraft! Get the model under control and then decide which is the nearest runway to land on that you can reach. Judge your turn and altitude to bring the model down safely as soon as possible. It may not be your best landing ever but if the model survives no one will argue!
Engine Failure after Take-Off
If you have just left the ground and your engine fails DO NOT TRY TO TURN. Turning at such a low speed and altitude will almost certainly cause a tip-stall and you will crash. Fly the model straight ahead and let it settle back into the long grass. This way you will get to fly again that day.
Most other emergencies in R/C aircraft usually place the model out of our control. This is often as a result of radio failure and is the reason why adequate pre-flight checks are so important.
The only situation we may be able to react to would be a partial airframe failure such as an aileron or wing detaching, or the fin or horizontal tail breaking – but again this is why we check these items before flight. In these situations we can only hope to avoid injuring other people rather than saving the model.
If it is safe and possible to continue flying – land the model as soon as possible
In the event of a major failure (i.e. flying surface detachment), cut the throttle and pull in up elevator to stall the model
Pulling in up elevator to stall the model sounds like an extreme solution and it is. In this case the model is uncontrollable so by cutting the throttle and stalling the model we are ensuring it slows down and falls to the ground vertically. Unless you were flying over the pits at the time (which you never would be) there is minimal risk to others this way.
Be able to fly smooth left and right-hand procedure turns
Maintain a constant altitude throughout the manoeuvre
You will handle all take-off and landings
The procedure turn is a compulsory figure in the Bronze wings test. It is designed so that the student pilot can demonstrate competent and accurate turning skills within a practical manoeuvre.
In real-life the procedure turn is as useful in model aviation as it is in full-size aviation. It allows the pilot to fly a heading and then turn in the smallest possible area to return in the opposite direction along the same line. This is particularly useful when trying to line up with the runway or a heading that will return you to the runway.
A procedure turn is made up of two turns:
Fly along the runway centreline during a circuit
At the end of the runway make a turn away from you through 90°
Once this turn is complete, immediately make a turn through 270° in the opposite direction
Exit the turn to fly along the runway centreline in the opposite direction to that from which you entered the manoeuvre
The key to the procedure turn is to make careful use of all controls to ensure the manoeuvre is flown at a constant altitude and that you enter and exit the pattern along the same line.
Your instructor will only intervene in an emergency
The art of landing an aircraft successfully take a bit of mastering as the key is to fly the aircraft to the ground and not into the ground!
Before starting your landing approach, be sure to let other pilots flying know what you are doing
By now you should have mastered the landing circuit and be able to fly the aircraft close to the ground along the runway centre line. Once you have reached this point it is really just a matter of supporting the aircraft as the wing loses lift and it descends slowly to the ground.
As you approach the runway close the throttle completely so the engine is only idling
Only use the ailerons to keep the wings level, use the rudder to hold the aircraft straight along the runway
As you cross the end of the runway – the threshold – you should be about 0.5 meters above the ground
Try to hold the aircraft at this altitude by applying a little up-elevator – this is called flaring
Only use enough elevator to support the nose of the aircraft, too much and you will start to climb and then stall
As the aircraft slows further it will slowly descend the last 0.5 meters and touch down gently
Use the rudder to keep the aircraft straight as it slows to a stop
Congratulations, if you are safely on the ground you have flown your first complete solo and there will probably be a lot of applause coming from behind you!
If at any time during the approach and landing you do not feel comfortable you can apply full power and climb back into the circuit. Just because you have called a landing does not mean you have to land on that approach.
If you are going to abort your landing attempt call out ‘going around’ to let other pilots know what is happening
You will spend a lot of time practicing landing from different directions until you are comfortable with the approach and flare. This is the time in the flight when your aircraft is at most risk of damage and it pays to be an expert at landing in all situations!
Touch and Go Circuits
Once you have mastered landing it becomes boring is every time you touch down you have to taxi back to the end of the runway to take-off again!
As you land the aircraft, immediately apply full power and let the aircraft pick up speed once more. You can then take-off again within the length of the runway!
The important things to remember during touch and go circuits are:
Let the aircraft build up enough speed to take-off as normal. Do not let it ‘bounce’ back into the air too soon and cause a stall.
Do you have enough room to speed up sufficiently to take-off? If you do not then let the aircraft come to a stop.
Be able to line up with the runway ready for landing
Recognise the correct time to begin descending in the circuit
Descend and slow the aircraft whilst turning safely towards the runway
You will handle take-off, your instructor will handle landings
There are two main components to the landing circuit and approach:
The line-up with the runway
The descent to the runway
You should practice the line-up first before you begin to worry about the descent. This is easy to do and you should have it mastered already if you can fly smooth and accurate circuits in both directions.
Most landings are made on the main runway at the LMMAC field; that is the runway that runs left to right in front of the pilot’s box. This is useful as we can use the electricity pylon directly in front of us as a guide when to begin our descent.
At normal circuit height pull the throttle back to around 25% as you the aircraft passes over the top of the pylon
Allow the model to lose height slowly, do not try to use elevator to force it down or hold the nose up
If you are descending to quickly, apply a little power
If you are descending to slowly, reduce power a little
Once you flown past the end of the runway begin a slow wide turn onto your base leg
Continue descending as you make another turn onto the runway centreline
Let the aircraft continue descending towards the runway
Once over the end of the runway, apply full power and climb the aircraft smoothly back up to circuit height – this is called going around
It will take some time for you to get used to your aircraft and how much throttle and space it needs to descend. Do not be tempted to push down on the elevator to lose height more quickly as this will cause the aircraft to speed up and you will not be able to land safely.
Most new pilots find that it is more difficult to judge the final turn once the aircraft is descending. Practice this approach a lot until you have memorised the correct position and altitude for each stage of the approach.
Be able to hold a straight line on the runway during the take-off roll
Be able to take-off smoothly and climb safely to circuit altitude
Your instructor will handle all landings
Taking off with a model aircraft is really very easy, especially with a trainer aircraft as is will be designed to fly smoothly and to climb when certain airspeed is reached.
The most important aspect of the take-off is keeping the aircraft travelling in a straight line both on the runway and when it first becomes airborne. For this reason we start this lesson by not taking-off!
Your instructor will let you keep control of the transmitter on the ground and ask you to taxi out onto the runway.
If another pilot is flying do not taxi out onto the runway until you are within the pilot’s box and have asked if the runway is clear for use – he may be about to land!
Once you are on the runway your instructor will ask you to taxi along the runway, using the rudder to keep the aircraft as straight as possible. With each pass, try to get use a little more throttle so you can practice controlling the aircraft at take-off speed.
When you are ready, the instructor will ask you to line the aircraft up at the end of the runway pointing into wind. Take-off is always made into wind so that we can get into the air at a slower ground speed and in a shorter distance. Your instructor will explain the difference between air and ground speed as you are learning.
If another pilot is flying do not take-off until you have announced your intentions
Once you are lined up and ready to go, increase throttle smoothly to full power
Use the rudder to hold the aircraft straight as it gains speed
Once the aircraft is about level with you on the runway, use a small amount of up-elevator to help the model ‘un-stick’ from the ground
Keep full power applied and allow the aircraft to gain speed whilst climbing at around 20-30°
Use the ailerons to keep the aircraft level as it climbs away from the runway
Once you have reached a safe altitude begin to turn into the circuit, continuing to climb to circuit height
Once at circuit altitude, pull back the throttle to maintain straight and level flight
You will find your trainer aircraft very easy to control on the ground and it will climb smoothly under full power. The most important things to remember are to use rudder on the ground and aileron once airborne.
As most trainers are designed to climb under full power you may find you need little or no up elevator to climb to circuit height. In fact, with some trainers you may need a little down elevator to stop the model from climbing to steeply!
Be able to recognise and react in a stall situation
Be able to avoid a stall
Understanding the Stall
Look at the pictures above. In the first image the wing has a smooth flow of air over its upper surface. This smooth flow of air around the wing is what creates lift and keeps the aircraft in the air.
In the second picture we have started to pull the nose of the aircraft up. This tilts the wing against the oncoming flow of air. This is called changing the angle of attack of the wing. As this happens the air flowing over the upper surface of the wing begins to lose its grip on the surface and does not follow the shape of the wing any more. You may think this is what happens when we climb, but in actual fact in the climb we also increase thrust so the aircraft still penetrates the air as if it was travelling straight and level – as in the first picture. A stall occurs when the nose is raised but we have insufficient power to climb. In this situation the plane continues to fly straight and level only at a slower speed and with the nose raised.
In the third picture the wing is completely stalled. The angle of attack is so great that air can no longer stick to the top surface of the wing and it breaks away, swirling around in small ‘eddies’. When this happens the wing is no longer generating any lift and can no longer counteract the force of gravity, so the aircraft falls from the sky!
Reacting to a Stall
To learn to react to a stall your instructor will ask you to fly the following steps:
Starting from a normal circuit, you will create a stall during the upwind leg
At a safe height, close the throttle and start to pull back gently on the elevator to raise the nose a little
Continue to raise the nose as the aircraft slows down
Once a stall occurs the nose of the aircraft will drop sharply, keep the aircraft straight using the ailerons and centre the elevator
Allow the nose to drop and apply full throttle
As the aircraft gains speed, use the elevator to bring the nose up and regain straight and level flight
Climb back to circuit altitude and continue to fly the circuit
This whole process will take no more than a few seconds and the aim is to keep the aircraft flying straight without dropping a wing and losing as little height as possible.
Avoiding the Stall
This lesson becomes important when you are flying slowly and close to the ground, i.e. just after take-off and just before landing. Practice stalling at altitude so that you can recognise when you model is going to stall and how slowly you can fly before a stall occurs.
If you think a stall is going to happen, the methods to avoid it are simple:
Let the nose drop a little back towards a level attitude
Practice flying close to a stall and then pulling out of it before the nose drops. If you can recognise the signs and react before the stall occurs you should never be in danger of nose diving into the runway!
A tip stall occurs when just one half of the wing stalls, causing the aircraft to tip violently to one side and enter a spiral-dive. This occurs when an aircraft turns too tightly at too slow a speed, which most often when you are making the final turn towards the runway for landing. For this reason you must always make sure that your slow turns are made as wide as possible with as little bank in the wing as possible – this will be covered in more detail when you learn to land.
Be able to fly accurate left & right-hand figure ‘8’ patterns
Maintain a constant altitude whilst flying in this pattern
Perfecting the Turns
Your instructor will handle take-off and landings
The figure ‘8’ pattern is not included in the Bronze Wings test but is a useful training tool as it will allow you to practice left and right-hand turns until you can make precise, constant level manoeuvres in any direction. This pattern always starts and ends over the centreline of the runway with the crossover point in front of the pilot.
From a normal circuit start an upwind leg over the centreline of the runway
As you begin to fly up the runway, make a 90° turn away from you
Once the aircraft is flying away from you, make a 90° turn back in the opposite direction of the first turn
Continue turning through another 90° until you are flying back towards the end of the runway
As you come around to face the runway continue to turn back onto the runway centreline but facing in the opposite direction to that from which you started the manoeuvre
Instead of flying straight on, carry on turning away from yourself until you cross point 3 once more – completing the first 360° turn
Now make a 180° turn to the left to come around and point back at the other end of the runway
Complete the manoeuvre by flying the final 90° turn back onto the original runway heading
Fly along the runway and continue into a normal circuit pattern
At first this simple pattern will seem nearly impossible to fly smoothly as the turns will be too tight, too loose or you will gain and lose a lot of altitude. As you spend more time practicing however you will find that you must use a combination of aileron, elevator and throttle to fly an accurate figure ‘8’.
The most important thing to remember when flying the turns is that it is not simply a case of applying a certain amount of aileron and elevator and holding it there. You would not turn a corner in your car this way and you do not turn an aircraft this way either! Turning accurately requires you to master balancing the controls; making constant small adjustments to fly a nice smooth line.
Keep practicing this even once you have passed your Bronze Wings as it is the basis of flying every different type of radio control aircraft and every different kind of aerobatic manoeuvre!
Be able to fly a square left & right-hand circuit of good size, shape and orientation
Maintain a constant altitude whilst flying in the circuit
Understand how control inputs effect the models flight attitude
Flying the Circuit
Your instructor will handle all take-off and landings
A circuit is the most basic pattern of flight used in all forms of aviation. It is a rectangular flight-path, flown at a constant altitude with the upwind leg flown along the centreline of the runway and into wind. It is designed and positioned like this so that other aircraft that are taking off or landing are able to do so safely without fear of colliding with another airborne aircraft.
Once your instructor has got the aircraft airborne and flying straight and level in the circuit he will hand you the controls on the downwind leg. From here you will need to make a series of 90° turns to keep the aircraft in the circuit pattern.
Do not adjust the throttle at this point. Concentrate on using aileron and elevator to make a smooth turn as follows:
Use aileron to bank the aircraft left or right. Move your right thumb left to bank left and vice versa.
Use a small smooth movement to roll the wings about 20-30°, the aircraft will start to turn
Now, as the aircraft begins to turn, use small amounts of up elevator to keep the nose from dropping and keep a constant altitude throughout the turn
As you reach the end of the turn, use the ailerons to roll the wings level again
The use of elevator is important in the turn to maintain altitude. Without it the nose will drop and the aircraft will start to dive in a spiral motion towards the ground. Using the elevator like this is called ‘supporting the nose in the turn’.
Most circuits at the LMMAC field are made in an anti-clockwise direction but we will practice both.
Using the Throttle
As you become more proficient at flying the circuit pattern we will start to introduce throttle to control the altitude of the aircraft.
Most trainers are set up to have ‘positive stability’. This means they are designed to fly, when correctly trimmed, straight and level at a set speed. (Your instructor will get the plane flying like this before the lessons begin). If this straight and level is disturbed by a control input, the aircraft will try to return to this straight and level state. We can take advantage of this by using the throttle to force the aircraft to climb or descend.
If you feel the aircraft is descending in the circuit. Move the throttle up by a couple of clicks, this will cause the nose of the aircraft to lift as the wing generates more life and climb slowly. If the aircraft is climbing too high, reduce the throttle a little and let it descend slowly back down to the desired altitude.
Later on we will use this throttle control to help us climb after take-off and descend to the runway for landing.
This is quite simply as it says in the title. I have put together a little chart that will show you how many watts of power you need from your motor to equal the power of your two-stroke motor…
Remember, to work out the watts we multiply the continuous current of the motor by the number of volts going in. So when you look at this table, divide the number of watts by the battery you intend to use and that will tell you what sort of amps your motor is going to have to draw to get there.
Clear as mud? On with the chart then…
2-Stroke Motor Size
Electric Equivalent (watts)
Hopefully this will give you some idea when it comes to choosing an electric motor for your model.
A lot of people are confused when they first get involved in electric flight as to which motor, speed controller, battery combination to use to power their model. This is the first in a series of posts that will look at how to determine and choose the best power train for your electric model…
The first, and most useful, development in the world of electric flight are the manufacturers who actually label their motors with equivalent 2-stroke i.c. motor sizes. The best know of these are the E-Flight Outrunner series, which stretch all the way from .10 size motors right up to a whopping 1.80 size unit! They aren’t the cheapest on the market but are very high quality and certainly worth the bucks if you can afford it. We’ll look at i.c. to electric conversions in another post.
However, if you are looking at building a custom power system, maybe from E-Bay or another online seller, then you will need to work it out for yourself.
The first thing we need to look at is what sort of model you are building and how much power you need to fly it…
With electric models, power is measured in ‘Watts’. Effectively the more watts a motor can produce, the more thrust is generated at the propeller. Different types of model have different power requirements, a slow flying trainer needs far less power than a balls-out 3D model. To give a basic idea we use the following:
Trainer/Sports Model: 90W/lb
Powered Glider: 120W/lb
3D Model: 175-200W/lb
This is just a basic guide, a lot of my models are of the 3D type and so I aim for 200W/lb. I have designed a couple of smaller sports models that have used 90W/lb and have flown very nicely.
You will notice that the figures given state watts per pound (lb). You will need to look at the finished flying weight of your model and then work out the power from there. For example, if your ARTF spitfire weights 3lb 8oz flying weight then you will require (90 x 3.5 =) 315 watts minimum from your motor to get a decent flying performance.
So how do you work out how much power a motor will give?
All motors will give you basic information in their advertisement (if they don’t then don’t go there). This will hopefully include a ‘Continuous Current’ rating and a ‘Recommended Input Voltage’ – these are the two figures you want to look at.
Quite simply multiply one by the other, for example:
Motor Continous Current = 30A
Recommended Input = 11.1v
Therefore 30 x 11.1 = 333 watts
The 333 watts is what the motor will generate at full throttle and assumes you are using the recommended prop size and your lipo isn’t losing all of its charge when under load. Therefore, always select your motor to give slightly more power than you need. You don’t have to fly at full throttle the whole time and flying at lower throttle settings will give you a longer flight. The only way to know for sure is to use a wattmeter when you have your set-up in the workshop – but that does’t help when you’re buying.
Have fun out there and drop me a line on the contact form if you want to ask an electric flight question…